package datapool.define
{
	/**
	 * @author Administrator
	 */
	public class IDZoneDefine
	{
		//非法值
		static public var ID_NONE:uint         = 0x00000000;
		
		//装备
		static public var ID_EQUIP_START:uint  = 0x00100000;
		static public var ID_WEAPON_START:uint = 0x00100000;
		static public var ID_WEAPON_END:uint   = 0x00100FFF;
		static public var ID_CAP_START:uint    = 0x00101000;
		static public var ID_CAP_END:uint      = 0x00101FFF;
		static public var ID_CLOTH_START:uint  = 0x00102000;
		static public var ID_CLOTH_END:uint    = 0x00102FFF;
		static public var ID_RING_START:uint   = 0x00103000;
		static public var ID_RING_END:uint     = 0x00103FFF;
		static public var ID_SHOSE_START:uint  = 0x00104000;
		static public var ID_SHOSE_END:uint    = 0x00104FFF;
		static public var ID_HEART_START:uint  = 0x00105000; 
		static public var ID_HEART_END:uint    = 0x00105FFF;
		static public var ID_PIFENG_START:uint = 0x00106000;
		static public var ID_PIFENG_END:uint   = 0x00106FFF;
		static public var ID_EQUIP_END:uint    = 0x001FFFFF;
		
		//地图
		static public var ID_MAP_START:uint    = 0x00200000;
		static public var ID_MAP_END:uint      = 0x002FFFFF;
		
		//怪物
		static public var ID_MONSTER_START:uint= 0x00300000;
		static public var ID_MONSTER_END:uint  = 0x003FFFFF;
		
		//技能
		static public var ID_SKILL_START:uint  = 0x00400000;
		static public var ID_SKILL_END:uint    = 0x004FFFFF;
		
		//宠物
		static public var ID_PET_START:uint    = 0x00500000;
		static public var ID_PET_END:uint      = 0x005FFFFF;
	}
}
